HKScene
@objc
public class HKScene : NSObject
Scene object
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The title of the current loaded scene.
Declaration
Swift
@objc public var title: String
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The description of the current loaded scene.
Declaration
Swift
@objc public var text: String
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The description of the current loaded scene.
Declaration
Swift
@objc public var textSections: [[String : String]]
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A flat unordered list of visible objects in the current scene
Declaration
Swift
@objc public var objectIDs: [String]
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A map of objectIDs to display names
Declaration
Swift
@objc public var objects: [String : String]
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A map of annotation IDs to Annotation objects
Declaration
Swift
@objc public var annotations: [String : HKAnnotation]
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Brings up the built-in iOS share UI with the current contents of the view
Declaration
Swift
@objc public func share(from: CGRect)
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Eventually calls a callback returning a UIImage
Declaration
Swift
@objc public func screenshot()
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Reset the camera and objects to the current scene/chapter’s original state
Declaration
Swift
@objc public func reset()
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Change the background style with two specified colors
Declaration
Swift
@objc public func setBackgroundColor(top: UIColor, bottom: UIColor, type: BackgroundOptions = .radial)
Parameters
top
Primary color
bottom
Secondary color
bgType
(optional) Background style (BackgroundOptions.radial or BackgroundOptions.linear, default is .radial)
-
Turn xray mode ON or OFF in the current scene
Declaration
Swift
@objc public func xray(enabled: Bool)
Parameters
enabled
A boolean to turn xray mode ON or OFF
-
Turn isolate mode ON or OFF in the current scene
Declaration
Swift
@objc public func isolate(enabled: Bool)
Parameters
enabled
A boolean to turn isolate mode ON or OFF
-
Turn dissect mode ON or OFF in the current scene
Declaration
Swift
@objc public func dissect(enabled: Bool)
Parameters
enabled
A boolean to turn dissect mode ON or OFF
-
Undo the last dissect
Declaration
Swift
@objc public func undo()
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Undocumented
Declaration
Swift
@objc public func isXray(objectID: String) -> Bool
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Undocumented
Declaration
Swift
@objc public func setXray(objectID: String, enable: Bool)
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Undocumented
Declaration
Swift
@objc public func setPickable(objectID: String, enable: Bool)
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Select an object programatically
Declaration
Swift
@objc public func selectObject(objectID: String)
Parameters
objectID
the object you want to select
-
Select an object programatically - Parameter objectID: the object you want to select
Declaration
Swift
@objc public func selectObjectWithGroup(objectID: String, group: [String])
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Select an object programatically - Parameter objectID: the object you want to select
Declaration
Swift
@objc public func selectGroup(group: [String])
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Deselect all objects in the scene
Declaration
Swift
@objc public func undoSelections()
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Change the object highlight color
Declaration
Swift
@objc public func setHighlightColor(color: UIColor)
Parameters
color
Selected objects are yellow by default, set this to use a different color
-
Disable object highlighting
Declaration
Swift
@objc public func disableHighlight()
-
Enable object highlighting
Declaration
Swift
@objc public func enableHighlight()
-
Highlight an object
Declaration
Swift
@objc public func highlightObject(objectid: String)
Parameters
objectid
object to highlight
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unHighlight an object
Declaration
Swift
@objc public func unhighlightObject(objectid: String)
Parameters
objectid
object to unhighlight
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Prevent objects from being selected
Declaration
Swift
@objc public func disablePicking()
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Allow objects to be selected
Declaration
Swift
@objc public func enablePicking()
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Enables labels to appear when an object is selected, this is the default behavior, unless disabled
Declaration
Swift
@objc public func showLabels()
-
Hides all object labels and disables future labels from appearing on selected objects
Declaration
Swift
@objc public func hideLabels()
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Get an object’s screen position
Declaration
Swift
@objc public func getObjectPosition(objectID: String) -> [Double]
Parameters
objectID
A valid object ID string
Return Value
the screen position of the center of the object with the given ID as [x,y]
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Shows all annotations in the current scene, and enables future annotations to appear, this is the default behavior
Declaration
Swift
@objc public func showAnnotations()
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Hides all annotations and disables future annotations from appearing, until showAnnotations() is called This call starts a repeating timer which polls the scene’s annotations for screen coordinates so the app can draw them
Declaration
Swift
@objc public func hideAnnotations()